Initially explored server-side logic and system abstraction using Java, building high-performance gameplay APIs.
Transitioned into low-level systems with Unreal Engine, developing complex RPG mechanics and shader logic.
Engineered real-time fraud detection systems using Machine Learning to safeguard web environments.
Currently specializing in high-performance C++ systems and architecting scalable full-stack web solutions.
C++ / Unreal Engine / Systems Arch
Full Stack / Next.js / Performance
JavaScript / ML / Security
Java / Systems Migration / Game Logic
Python / Computer Vision / Mediapipe
Java / High Performance Networking